Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

2010-09-06

The evolution of iTunes from app to store

Some failed to grasp the sarcasm in my previous post. This is inevitable when one engages in satire. The ongoing discussion on iTunes 10’s bland UI led one commentator to write:
I think the real motivation behind this is to [...] make what you can buy colourful and what you already own bland.
He hit the nail on the head.

From Apple’s point of view, the iTunes/iOS ecosystem has reached a level of market penetration where the focus has shifted away from improving the app and moved more toward exploiting the app’s ubiquity to sell more content.

Since the introduction of the iTunes Music Store, Apple has made each release of iTunes more focused on directing users to stuff they can buy. Here’s just one example: If you click the little gray arrow to the right of an album name, you might expect iTunes to take you to that album in your own music library; but instead, it redirects you to the album in the iTunes Music Store.

Here’s another example: the Ringtones button reappears periodically in bottom row of icons in the iOS iTunes app, and the Podcasts icon disappears. The user can change this, replacing the Ringtones icon with the Podcasts icon; but after a while, it will change back again. Again, this has the effect of directing you toward stuff you can buy (ringtones) instead of stuff that’s free (podcasts).

And one last example: it is not possible to have iTunes save your password for free downloads only. If you want iTunes to save your password, simplifying the downloading of free apps, music tracks, and podcasts, then you must also have a valid credit card on file, and allow iTunes to save your password for purchases too.

Apple’s engineers are well aware that bland, colorless portions of the UI are less likely to capture and hold the interest and attention of the user. This is by design.

From recent updates to the iTunes app, we can infer the following design objectives:
1. Reduce the user interface to its spartan, utilitarian minimum, and focus the user’s attention on the content area of the window;
2. Lead the user quickly to purchasable or promotional content in the Store, and do this from as many places in the app as possible; and
3. Make it as easy as possible to purchase content.

2010-09-02

Desaturate now!

Since Apple released iTunes 10 yesterday, some people with far too much time on their hands have complained about Apple’s decision to remove color from the iTunes user interface. “Grayscale icons are harder to identify than color icons,” they whine, “low contrast icons and UI elements are more difficult to read!”

Humbug!

These complaints are groundless and hysterical. The geniuses at Apple knows what they’re doing. These are the user interface professionals, remember? You know—the same perfectionists who invented the fucking GUI? Apple doesn’t make mistakes when it comes to the user interface of one of the company’s most vital applications! Trust Apple, and update your personal preferences. Color UIs were just a passing fancy, anyway.

I have long wondered when Apple would jump on the desaturation bandwagon. IBM boldly removed color from its UIs years ago. A directive was handed down that all user interfaces were to be harmonized—all across IBM Software Group. Professional graphic artists were brought in to do the meticulous and painstaking work of replacing confusingly colorful UIs with broad swaths of beautiful grayness (and subtle hints of blue). I am glad to see that Apple has finally chosen to embrace IBM’s proven leadership in user interface design.

My only small quibble would be that the iTunes 10 user interface still has too much color. I suggest that Apple follow through with what it has started, and complete the job of removing color from the UI. The capacity display for connected iOS devices is one of the worst offenders.


It’s so gaudy and crass, like a cheap toy prize from a gumball machine. All those colors, screaming for attention! They are more likely to distract and confuse users than to help them. Moreover, even if colors do help the user, relying color cues in the user interface amounts to discrimination against those with color vision impairments.


I’m sure you’ll agree that my proposed improvement is much more professional looking, conveying all the necessary information through a subtle yet rich palette of shades of gray.

Keep up the good work, Apple!

2007-08-31

Blog updates and a new look

I'm making some retroactive updates to the blog and adjusting the date of each entry so that it appears in the correct place chronologically. Some of these entries correspond to events from days or weeks ago. You might have to scroll down a bit to see them.

Also, I have finally switched to a sans serif font for the blog's main text elements. I have always preferred sans serif fonts for their greater legibility, and this change is long overdue.

More updates are coming soon.